Real Time Shader Programming is popular PDF and ePub book, written by Ron Fosner in 2003-01-10, it is a fantastic choice for those who relish reading online the Computers genre. Let's immerse ourselves in this engaging Computers book by exploring the summary and details provided below. Remember, Real Time Shader Programming can be Read Online from any device for your convenience.
Real Time Shader Programming Book PDF Summary
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics
Detail Book of Real Time Shader Programming PDF
- Author : Ron Fosner
- Release : 10 January 2003
- Publisher : Elsevier
- ISBN : 9780080515908
- Genre : Computers
- Total Page : 425 pages
- Language : English
- PDF File Size : 8,8 Mb
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