OpenGL 4 Shading Language Cookbook Second Edition is popular PDF and ePub book, written by David Wolff in 2013-12-24, it is a fantastic choice for those who relish reading online the Computers genre. Let's immerse ourselves in this engaging Computers book by exploring the summary and details provided below. Remember, OpenGL 4 Shading Language Cookbook Second Edition can be Read Online from any device for your convenience.
OpenGL 4 Shading Language Cookbook Second Edition Book PDF Summary
OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification. This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.
Detail Book of OpenGL 4 Shading Language Cookbook Second Edition PDF
- Author : David Wolff
- Release : 24 December 2013
- Publisher : Packt Publishing Ltd
- ISBN : 9781782167037
- Genre : Computers
- Total Page : 634 pages
- Language : English
- PDF File Size : 15,5 Mb
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