Graphics Shaders is popular PDF and ePub book, written by Mike Bailey in 2012-05-22, it is a fantastic choice for those who relish reading online the Computers genre. Let's immerse ourselves in this engaging Computers book by exploring the summary and details provided below. Remember, Graphics Shaders can be Read Online from any device for your convenience.
Graphics Shaders Book PDF Summary
Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.
Detail Book of Graphics Shaders PDF
- Author : Mike Bailey
- Release : 22 May 2012
- Publisher : CRC Press
- ISBN : 9781439894118
- Genre : Computers
- Total Page : 416 pages
- Language : English
- PDF File Size : 20,6 Mb
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