Video Games and Spatiality in American Studies is popular PDF and ePub book, written by Dietmar Meinel in 2022-02-21, it is a fantastic choice for those who relish reading online the History genre. Let's immerse ourselves in this engaging History book by exploring the summary and details provided below. Remember, Video Games and Spatiality in American Studies can be Read Online from any device for your convenience.
Video Games and Spatiality in American Studies Book PDF Summary
While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.
Detail Book of Video Games and Spatiality in American Studies PDF
- Author : Dietmar Meinel
- Release : 21 February 2022
- Publisher : Walter de Gruyter GmbH & Co KG
- ISBN : 9783110675238
- Genre : History
- Total Page : 423 pages
- Language : English
- PDF File Size : 13,9 Mb
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