What Video Games Have to Teach Us About Learning and Literacy Second Edition is popular PDF and ePub book, written by James Paul Gee in 2014-12-02, it is a fantastic choice for those who relish reading online the Education genre. Let's immerse ourselves in this engaging Education book by exploring the summary and details provided below. Remember, What Video Games Have to Teach Us About Learning and Literacy Second Edition can be Read Online from any device for your convenience.
What Video Games Have to Teach Us About Learning and Literacy Second Edition Book PDF Summary
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.
Detail Book of What Video Games Have to Teach Us About Learning and Literacy Second Edition PDF
- Author : James Paul Gee
- Release : 02 December 2014
- Publisher : Macmillan
- ISBN : 9781466886421
- Genre : Education
- Total Page : 256 pages
- Language : English
- PDF File Size : 10,7 Mb
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