Thinking about Video Games is popular PDF and ePub book, written by David S. Heineman in 2015-08-03, it is a fantastic choice for those who relish reading online the Games genre. Let's immerse ourselves in this engaging Games book by exploring the summary and details provided below. Remember, Thinking about Video Games can be Read Online from any device for your convenience.
Thinking about Video Games Book PDF Summary
The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.
Detail Book of Thinking about Video Games PDF
- Author : David S. Heineman
- Release : 03 August 2015
- Publisher : Indiana University Press
- ISBN : 9780253017185
- Genre : Games
- Total Page : 268 pages
- Language : English
- PDF File Size : 8,6 Mb
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