The Rhetoric of Videogames as Embodied Practice is popular PDF and ePub book, written by Steve Holmes in 2017-09-11, it is a fantastic choice for those who relish reading online the Language Arts & Disciplines genre. Let's immerse ourselves in this engaging Language Arts & Disciplines book by exploring the summary and details provided below. Remember, The Rhetoric of Videogames as Embodied Practice can be Read Online from any device for your convenience.
The Rhetoric of Videogames as Embodied Practice Book PDF Summary
The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.
Detail Book of The Rhetoric of Videogames as Embodied Practice PDF
- Author : Steve Holmes
- Release : 11 September 2017
- Publisher : Routledge
- ISBN : 9781351399470
- Genre : Language Arts & Disciplines
- Total Page : 274 pages
- Language : English
- PDF File Size : 15,6 Mb
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