Rigging for Games is popular PDF and ePub book, written by Eyal Assaf in 2015-11-19, it is a fantastic choice for those who relish reading online the Computers genre. Let's immerse ourselves in this engaging Computers book by exploring the summary and details provided below. Remember, Rigging for Games can be Read Online from any device for your convenience.
Rigging for Games Book PDF Summary
Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for! Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics Keep up with all the action with behind-the-scenes images and code scripts Refine your rigging skills with tutorials and project files available on the companion website
Detail Book of Rigging for Games PDF
- Author : Eyal Assaf
- Release : 19 November 2015
- Publisher : CRC Press
- ISBN : 9781317802945
- Genre : Computers
- Total Page : 376 pages
- Language : English
- PDF File Size : 8,8 Mb
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