Race Culture and the Video Game Industry is popular PDF and ePub book, written by Sam Srauy in 2024-04-29, it is a fantastic choice for those who relish reading online the Social Science genre. Let's immerse ourselves in this engaging Social Science book by exploring the summary and details provided below. Remember, Race Culture and the Video Game Industry can be Read Online from any device for your convenience.
Race Culture and the Video Game Industry Book PDF Summary
A detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined ‘gamer.’ The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this ‘Vicious Circuit’. A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond.
Detail Book of Race Culture and the Video Game Industry PDF
- Author : Sam Srauy
- Release : 29 April 2024
- Publisher : Taylor & Francis
- ISBN : 9781040018545
- Genre : Social Science
- Total Page : 148 pages
- Language : English
- PDF File Size : 20,9 Mb
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