Playing with Religion in Digital Games is popular PDF and ePub book, written by Heidi A. Campbell in 2014-04-28, it is a fantastic choice for those who relish reading online the Games & Activities genre. Let's immerse ourselves in this engaging Games & Activities book by exploring the summary and details provided below. Remember, Playing with Religion in Digital Games can be Read Online from any device for your convenience.
Playing with Religion in Digital Games Book PDF Summary
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.
Detail Book of Playing with Religion in Digital Games PDF
- Author : Heidi A. Campbell
- Release : 28 April 2014
- Publisher : Indiana University Press
- ISBN : 9780253012630
- Genre : Games & Activities
- Total Page : 314 pages
- Language : English
- PDF File Size : 16,5 Mb
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