Mapping Digital Game Culture in China is popular PDF and ePub book, written by Marcella Szablewicz in 2020-02-18, it is a fantastic choice for those who relish reading online the Social Science genre. Let's immerse ourselves in this engaging Social Science book by exploring the summary and details provided below. Remember, Mapping Digital Game Culture in China can be Read Online from any device for your convenience.
Mapping Digital Game Culture in China Book PDF Summary
In this book, Marcella Szablewicz traces what she calls the topography of digital game culture in urban China, drawing our attention to discourse and affect as they shape the popular imaginary surrounding digital games. Szablewicz argues that games are not mere sites of escape from Real Life, but rather locations around which dominant notions about failure, success, and socioeconomic mobility are actively processed and challenged. Covering a range of issues including nostalgia for Internet cafés as sites of youth sociality, the media-driven Internet addiction moral panic, the professionalization of e-sports, and the rise of the self-proclaimed loser (diaosi), Mapping Digital Game Culture in China uses games as a lens onto youth culture and the politics of everyday life in contemporary China. Based on ethnographic fieldwork conducted between 2009 and 2015 and first-hand observations spanning over two decades, the book is also a social history of urban China’s shifting technological landscape.
Detail Book of Mapping Digital Game Culture in China PDF
- Author : Marcella Szablewicz
- Release : 18 February 2020
- Publisher : Springer Nature
- ISBN : 9783030361112
- Genre : Social Science
- Total Page : 229 pages
- Language : English
- PDF File Size : 18,6 Mb
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