Computer Games and New Media Cultures is popular PDF and ePub book, written by Johannes Fromme in 2012-06-14, it is a fantastic choice for those who relish reading online the Education genre. Let's immerse ourselves in this engaging Education book by exploring the summary and details provided below. Remember, Computer Games and New Media Cultures can be Read Online from any device for your convenience.

Computer Games and New Media Cultures Book PDF Summary

Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.

Detail Book of Computer Games and New Media Cultures PDF

Computer Games and New Media Cultures
  • Author : Johannes Fromme
  • Release : 14 June 2012
  • Publisher : Springer Science & Business Media
  • ISBN : 9789400727779
  • Genre : Education
  • Total Page : 694 pages
  • Language : English
  • PDF File Size : 12,7 Mb

If you're still pondering over how to secure a PDF or EPUB version of the book Computer Games and New Media Cultures by Johannes Fromme, don't worry! All you have to do is click the 'Get Book' buttons below to kick off your Download or Read Online journey. Just a friendly reminder: we don't upload or host the files ourselves.

Get Book

Computer Games and New Media Cultures

Computer Games and New Media Cultures Author : Johannes Fromme,Alexander Unger
Publisher : Springer Science & Business Media
File Size : 34,8 Mb
Get Book
Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a co...

Game Cultures

Game Cultures Author : Jon Dovey,Helen Kennedy
Publisher : McGraw-Hill Education (UK)
File Size : 51,7 Mb
Get Book
This book introduces the critical concepts and debates that are shaping the emerging field of game s...

The Pleasures of Computer Gaming

The Pleasures of Computer Gaming Author : Melanie Swalwell,Jason Wilson
Publisher : McFarland
File Size : 25,7 Mb
Get Book
This collection of essays situates the digital gaming phenomenon alongside broader debates in cultur...

Games and Gaming

Games and Gaming Author : Larissa Hjorth
Publisher : Berg
File Size : 18,6 Mb
Get Book
The computer games industry has rapidly matured. Once a preoccupation only of young technophiles, ga...

Visual Digital Culture

Visual Digital Culture Author : Andrew Darley
Publisher : Routledge
File Size : 17,8 Mb
Get Book
Digital entertainment, from video games to simulation rides, is now a central feature of popular cul...

The Formation of Gaming Culture

The Formation of Gaming Culture Author : G. Kirkpatrick
Publisher : Springer
File Size : 40,9 Mb
Get Book
This book analyses gaming magazines published in Britain in the 1980s to provide the first serious h...