A Guide to Designing Curricular Games is popular PDF and ePub book, written by Janna Jackson Kellinger in 2016-10-19, it is a fantastic choice for those who relish reading online the Education genre. Let's immerse ourselves in this engaging Education book by exploring the summary and details provided below. Remember, A Guide to Designing Curricular Games can be Read Online from any device for your convenience.

A Guide to Designing Curricular Games Book PDF Summary

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

Detail Book of A Guide to Designing Curricular Games PDF

A Guide to Designing Curricular Games
  • Author : Janna Jackson Kellinger
  • Release : 19 October 2016
  • Publisher : Springer
  • ISBN : 9783319423937
  • Genre : Education
  • Total Page : 349 pages
  • Language : English
  • PDF File Size : 16,5 Mb

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