Game Worlds Get Real is popular PDF and ePub book, written by Zek Valkyrie in 2017-07-14, it is a fantastic choice for those who relish reading online the Art genre. Let's immerse ourselves in this engaging Art book by exploring the summary and details provided below. Remember, Game Worlds Get Real can be Read Online from any device for your convenience.
Game Worlds Get Real Book PDF Summary
This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and "play" and "fun" have become rational and mechanical products. Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs). Online role-playing gaming is no longer an activity of a tiny niche community. World of Warcraft—the most popular game within the genre—is more than a decade old. As technology has advanced and MMORPGs became exponentially more popular, gaming culture has evolved dramatically over the last 20 years. Game Worlds Get Real: How Who We Are Online Became Who We Are Offline presents a compelling insider's examination of how adventuring through virtual worlds has transformed the meaning of play for millions of gamers. The book provides a historical review of earlier incarnations of virtual world games and culture in the late 1990s, covering the early years of popular games like EverQuest, to the soaring popularity of World of Warcraft, to the current era of the genre and its more general gaming climate. Author Zek Valkyrie—a researcher in the areas of gaming culture, digital communities, gender, sexualities, and visual sociology as well as an avid gamer himself—explores the evolution of the meaning of "play" in the virtual game world, explains how changes in game design have reduced opportunities for social experimentation, and identifies how player types such as the gender switcher, the cybersexual, the explorer, and the trial-and-error player have been left behind in the interest of social and informational transparency.
Detail Book of Game Worlds Get Real PDF
- Author : Zek Valkyrie
- Release : 14 July 2017
- Publisher : Bloomsbury Publishing USA
- ISBN : 9798216088592
- Genre : Art
- Total Page : 244 pages
- Language : English
- PDF File Size : 21,6 Mb
If you're still pondering over how to secure a PDF or EPUB version of the book Game Worlds Get Real by Zek Valkyrie, don't worry! All you have to do is click the 'Get Book' buttons below to kick off your Download or Read Online journey. Just a friendly reminder: we don't upload or host the files ourselves.