Video Game Policy is popular PDF and ePub book, written by Steven Conway in 2015-10-14, it is a fantastic choice for those who relish reading online the Social Science genre. Let's immerse ourselves in this engaging Social Science book by exploring the summary and details provided below. Remember, Video Game Policy can be Read Online from any device for your convenience.
Video Game Policy Book PDF Summary
This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.
Detail Book of Video Game Policy PDF
- Author : Steven Conway
- Release : 14 October 2015
- Publisher : Routledge
- ISBN : 9781317607236
- Genre : Social Science
- Total Page : 298 pages
- Language : English
- PDF File Size : 20,6 Mb
If you're still pondering over how to secure a PDF or EPUB version of the book Video Game Policy by Steven Conway, don't worry! All you have to do is click the 'Get Book' buttons below to kick off your Download or Read Online journey. Just a friendly reminder: we don't upload or host the files ourselves.