Understanding Motion Capture for Computer Animation and Video Games is popular PDF and ePub book, written by Alberto Menache in 2000, it is a fantastic choice for those who relish reading online the Computers genre. Let's immerse ourselves in this engaging Computers book by exploring the summary and details provided below. Remember, Understanding Motion Capture for Computer Animation and Video Games can be Read Online from any device for your convenience.
Understanding Motion Capture for Computer Animation and Video Games Book PDF Summary
Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.
Detail Book of Understanding Motion Capture for Computer Animation and Video Games PDF
- Author : Alberto Menache
- Release : 02 June 2024
- Publisher : Morgan Kaufmann
- ISBN : 0124906303
- Genre : Computers
- Total Page : 268 pages
- Language : English
- PDF File Size : 9,9 Mb
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