The Medium of the Video Game is popular PDF and ePub book, written by Mark J. P. Wolf in 2010-07-22, it is a fantastic choice for those who relish reading online the Games & Activities genre. Let's immerse ourselves in this engaging Games & Activities book by exploring the summary and details provided below. Remember, The Medium of the Video Game can be Read Online from any device for your convenience.
The Medium of the Video Game Book PDF Summary
Over a mere three decades, the video game became the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even buying frenzies. Yet, until now, this giant on the popular culture landscape has received little in-depth study or analysis. In this book, Mark J. P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium. The book begins with an attempt to define what is meant by the term "video game" and the variety of modes of production within the medium. It moves on to a brief history of the video game, then applies the tools of film studies to look at the medium in terms of the formal aspects of space, time, narrative, and genre. The book also considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It closes with a list of video game research resources for further study.
Detail Book of The Medium of the Video Game PDF
- Author : Mark J. P. Wolf
- Release : 22 July 2010
- Publisher : University of Texas Press
- ISBN : 9780292786646
- Genre : Games & Activities
- Total Page : 228 pages
- Language : English
- PDF File Size : 9,6 Mb
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