Procedural Content Generation in Games is popular PDF and ePub book, written by Noor Shaker in 2016-10-18, it is a fantastic choice for those who relish reading online the Computers genre. Let's immerse ourselves in this engaging Computers book by exploring the summary and details provided below. Remember, Procedural Content Generation in Games can be Read Online from any device for your convenience.

Procedural Content Generation in Games Book PDF Summary

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Detail Book of Procedural Content Generation in Games PDF

Procedural Content Generation in Games
  • Author : Noor Shaker
  • Release : 18 October 2016
  • Publisher : Springer
  • ISBN : 9783319427164
  • Genre : Computers
  • Total Page : 237 pages
  • Language : English
  • PDF File Size : 9,5 Mb

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