Player and Avatar is popular PDF and ePub book, written by David Owen in 2017-06-19, it is a fantastic choice for those who relish reading online the Games & Activities genre. Let's immerse ourselves in this engaging Games & Activities book by exploring the summary and details provided below. Remember, Player and Avatar can be Read Online from any device for your convenience.
Player and Avatar Book PDF Summary
Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters' ideological motivations. The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the "body without organs."
Detail Book of Player and Avatar PDF
- Author : David Owen
- Release : 19 June 2017
- Publisher : McFarland
- ISBN : 9781476629421
- Genre : Games & Activities
- Total Page : 239 pages
- Language : English
- PDF File Size : 14,6 Mb
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