Mathematical Basics of Motion and Deformation in Computer Graphics is popular PDF and ePub book, written by Ken Anjyo in 2017-04-13, it is a fantastic choice for those who relish reading online the Computers genre. Let's immerse ourselves in this engaging Computers book by exploring the summary and details provided below. Remember, Mathematical Basics of Motion and Deformation in Computer Graphics can be Read Online from any device for your convenience.

Mathematical Basics of Motion and Deformation in Computer Graphics Book PDF Summary

This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

Detail Book of Mathematical Basics of Motion and Deformation in Computer Graphics PDF

Mathematical Basics of Motion and Deformation in Computer Graphics
  • Author : Ken Anjyo
  • Release : 13 April 2017
  • Publisher : Morgan & Claypool Publishers
  • ISBN : 9781627059848
  • Genre : Computers
  • Total Page : 97 pages
  • Language : English
  • PDF File Size : 14,6 Mb

If you're still pondering over how to secure a PDF or EPUB version of the book Mathematical Basics of Motion and Deformation in Computer Graphics by Ken Anjyo, don't worry! All you have to do is click the 'Get Book' buttons below to kick off your Download or Read Online journey. Just a friendly reminder: we don't upload or host the files ourselves.

Get Book

GPU Ray Tracing in Non Euclidean Spaces

GPU Ray Tracing in Non Euclidean Spaces Author : Novello Tiago,da Silva Vinícius,Velho Luiz
Publisher : Springer Nature
File Size : 40,5 Mb
Get Book
This book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing tec...