Introduction to 3D Game Programming with DirectX 11 is popular PDF and ePub book, written by Frank Luna in 2012-03-15, it is a fantastic choice for those who relish reading online the Computers genre. Let's immerse ourselves in this engaging Computers book by exploring the summary and details provided below. Remember, Introduction to 3D Game Programming with DirectX 11 can be Read Online from any device for your convenience.

Introduction to 3D Game Programming with DirectX 11 Book PDF Summary

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Detail Book of Introduction to 3D Game Programming with DirectX 11 PDF

Introduction to 3D Game Programming with DirectX 11
  • Author : Frank Luna
  • Release : 15 March 2012
  • Publisher : Mercury Learning and Information
  • ISBN : 9781937585969
  • Genre : Computers
  • Total Page : 600 pages
  • Language : English
  • PDF File Size : 18,5 Mb

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