Internet Spaceships Are Serious Business is popular PDF and ePub book, written by Marcus Carter in 2016-03-23, it is a fantastic choice for those who relish reading online the Social Science genre. Let's immerse ourselves in this engaging Social Science book by exploring the summary and details provided below. Remember, Internet Spaceships Are Serious Business can be Read Online from any device for your convenience.

Internet Spaceships Are Serious Business Book PDF Summary

EVE Online is a socially complex, science-fiction-themed universe simulation and massively multiplayer online game (MMOG) first released in 2003. Notorious for its colossal battles and ruthless player culture, it has hundreds of thousands of players today. In this fascinating book, scholars, players, and EVE’s developer (CCP Games) examine the intricate world of EVEOnline--providing authentic accounts of lived experience within a game with more than a decade of history and millions of “real” dollars behind it. Internet Spaceships Are Serious Business features contributions from outstanding EVE Online players, such as The Mittani, an infamous member of the game’s community, as well as academics from around the globe. They cover a wide range of subjects: the game’s technicalities and its difficulty; its projection of humanity’s future in space; the configuration of its unique, single-server game world; the global nature of warfare in its “nullsec” territory (and how EVE players have formed a global concept of time); stereotypes of Russian players; espionage play; in-game memorials to Vile Rat (aka U.S. State Department official Sean Smith, murdered in the 2012 Benghazi attack); its gendered playing experience; and CCP Games’ relationship with players; and its history and legacy. Internet Spaceships Are Serious Business is a must for EVE Online players interested in a broad perspective on their all-consuming game. It is also accessible to scholars, game designers seeking to understand and replicate the successful aspects unique to EVE Online, and even those who have never played this notoriously complex game. Contributors: William Sims Bainbridge, National Science Foundation; Chribba; Jedrzej Czarnota; Kjartan Pierre Emilsson; Dan Erdman; Rebecca Fraimow; Martin R. Gibbs, U of Melbourne; Catherine Goodfellow; Kathryn Gronsbell; Keith Harrison; Kristin MacDonough; Mantou (Zhang Yuzhou); Oskar Milik; The Mittani (Alexander Gianturco); Joji Mori; Richard Page; Christopher Paul, Seattle U; Erica Titkemeyer, U of North Carolina at Chapel Hill; Nick Webber, Birmingham City U.

Detail Book of Internet Spaceships Are Serious Business PDF

Internet Spaceships Are Serious Business
  • Author : Marcus Carter
  • Release : 23 March 2016
  • Publisher : U of Minnesota Press
  • ISBN : 9781452950297
  • Genre : Social Science
  • Total Page : 397 pages
  • Language : English
  • PDF File Size : 12,5 Mb

If you're still pondering over how to secure a PDF or EPUB version of the book Internet Spaceships Are Serious Business by Marcus Carter, don't worry! All you have to do is click the 'Get Book' buttons below to kick off your Download or Read Online journey. Just a friendly reminder: we don't upload or host the files ourselves.

Get Book

Internet Spaceships Are Serious Business

Internet Spaceships Are Serious Business Author : Marcus Carter,Kelly Bergstrom,Darryl Woodford
Publisher : U of Minnesota Press
File Size : 16,5 Mb
Get Book
EVE Online is a socially complex, science-fiction-themed universe simulation and massively multiplay...

Representing Conflicts in Games

Representing Conflicts in Games Author : Björn Sjöblom,Jonas Linderoth,Anders Frank
Publisher : Taylor & Francis
File Size : 40,5 Mb
Get Book
This book offers an overview of how conflicts are represented and enacted in games, in a variety of ...

Virtual Local Manufacturing Communities

Virtual Local Manufacturing Communities Author : William Sims Bainbridge
Publisher : Business Expert Press
File Size : 24,5 Mb
Get Book
This book deeply explores production-capable social media channels, based on thousands of hours of o...

Treacherous Play

Treacherous Play Author : Marcus Carter
Publisher : MIT Press
File Size : 19,5 Mb
Get Book
The ethics and experience of “treacherous play”: an exploration of three games that allow decept...

Fifty Key Video Games

Fifty Key Video Games Author : Bernard Perron,Kelly Boudreau,Mark J.P. Wolf,Dominic Arsenault
Publisher : Taylor & Francis
File Size : 26,8 Mb
Get Book
This volume examines fifty of the most important video games that have contributed significantly to ...

Real Games

Real Games Author : Mia Consalvo,Christopher A. Paul
Publisher : MIT Press
File Size : 22,9 Mb
Get Book
How we talk about games as real or not-real, and how that shapes what games are made and who is invi...

Immersive Learning Research Network

Immersive Learning Research Network Author : Dennis Beck,Colin Allison,Leonel Morgado,Johanna Pirker,Anasol Peña-Rios,Todd Ogle,Jonathon Richter,Christian Gütl
Publisher : Springer
File Size : 51,9 Mb
Get Book
This volume constitutes the refereed proceedings of the 4th International Conference of the Immersiv...

Virtual Dark Tourism

Virtual Dark Tourism Author : Kathryn N. McDaniel
Publisher : Springer
File Size : 39,6 Mb
Get Book
This book takes the concept of “dark tourism”—journeys to sites of death, suffering, and calam...