Gamification Based E Learning Strategies for Computer Programming Education is popular PDF and ePub book, written by Alexandre Peixoto de Queirós, Ricardo in 2016-08-23, it is a fantastic choice for those who relish reading online the Education genre. Let's immerse ourselves in this engaging Education book by exploring the summary and details provided below. Remember, Gamification Based E Learning Strategies for Computer Programming Education can be Read Online from any device for your convenience.
Gamification Based E Learning Strategies for Computer Programming Education Book PDF Summary
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.
Detail Book of Gamification Based E Learning Strategies for Computer Programming Education PDF
- Author : Alexandre Peixoto de Queirós, Ricardo
- Release : 23 August 2016
- Publisher : IGI Global
- ISBN : 9781522510352
- Genre : Education
- Total Page : 350 pages
- Language : English
- PDF File Size : 18,7 Mb
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