Gadgets Games and Gizmos for Learning is popular PDF and ePub book, written by Karl M. Kapp in 2007-09-24, it is a fantastic choice for those who relish reading online the Business & Economics genre. Let's immerse ourselves in this engaging Business & Economics book by exploring the summary and details provided below. Remember, Gadgets Games and Gizmos for Learning can be Read Online from any device for your convenience.

Gadgets Games and Gizmos for Learning Book PDF Summary

Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.

Detail Book of Gadgets Games and Gizmos for Learning PDF

Gadgets  Games and Gizmos for Learning
  • Author : Karl M. Kapp
  • Release : 24 September 2007
  • Publisher : John Wiley & Sons
  • ISBN : 0787995665
  • Genre : Business & Economics
  • Total Page : 448 pages
  • Language : English
  • PDF File Size : 18,8 Mb

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Technologies and Innovation

Technologies and Innovation Author : Rafael Valencia-García,Katty Lagos-Ortiz,Gema Alcaraz-Mármol,Javier del Cioppo,Nestor Vera-Lucio
Publisher : Springer
File Size : 52,5 Mb
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This book constitutes the refereed proceedings of the Second International Conference on Technologie...