Level of Detail for 3D Graphics is popular PDF and ePub book, written by David Luebke in 2003, it is a fantastic choice for those who relish reading online the Computers genre. Let's immerse ourselves in this engaging Computers book by exploring the summary and details provided below. Remember, Level of Detail for 3D Graphics can be Read Online from any device for your convenience.
Level of Detail for 3D Graphics Book PDF Summary
Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.
Detail Book of Level of Detail for 3D Graphics PDF
- Author : David Luebke
- Release : 01 October 2024
- Publisher : Morgan Kaufmann
- ISBN : 9781558608382
- Genre : Computers
- Total Page : 432 pages
- Language : English
- PDF File Size : 17,6 Mb
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