Agents for Games and Simulations II is popular PDF and ePub book, written by F. Dignum in 2011-01-14, it is a fantastic choice for those who relish reading online the Computers genre. Let's immerse ourselves in this engaging Computers book by exploring the summary and details provided below. Remember, Agents for Games and Simulations II can be Read Online from any device for your convenience.
Agents for Games and Simulations II Book PDF Summary
While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.
Detail Book of Agents for Games and Simulations II PDF
- Author : F. Dignum
- Release : 14 January 2011
- Publisher : Springer Science & Business Media
- ISBN : 9783642181801
- Genre : Computers
- Total Page : 216 pages
- Language : English
- PDF File Size : 11,6 Mb
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