3D Engine Design for Virtual Globes is popular PDF and ePub book, written by Patrick Cozzi in 2011-06-24, it is a fantastic choice for those who relish reading online the Computers genre. Let's immerse ourselves in this engaging Computers book by exploring the summary and details provided below. Remember, 3D Engine Design for Virtual Globes can be Read Online from any device for your convenience.

3D Engine Design for Virtual Globes Book PDF Summary

Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design

Detail Book of 3D Engine Design for Virtual Globes PDF

3D Engine Design for Virtual Globes
  • Author : Patrick Cozzi
  • Release : 24 June 2011
  • Publisher : CRC Press
  • ISBN : 9781568817118
  • Genre : Computers
  • Total Page : 522 pages
  • Language : English
  • PDF File Size : 8,5 Mb

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