Choosing and Using Digital Games in the Classroom is popular PDF and ePub book, written by Katrin Becker in 2016-09-29, it is a fantastic choice for those who relish reading online the Education genre. Let's immerse ourselves in this engaging Education book by exploring the summary and details provided below. Remember, Choosing and Using Digital Games in the Classroom can be Read Online from any device for your convenience.
Choosing and Using Digital Games in the Classroom Book PDF Summary
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.
Detail Book of Choosing and Using Digital Games in the Classroom PDF
- Author : Katrin Becker
- Release : 29 September 2016
- Publisher : Springer
- ISBN : 9783319122236
- Genre : Education
- Total Page : 429 pages
- Language : English
- PDF File Size : 18,7 Mb
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